Tappy Tower
Web Controls:
Jump: LeftClick / Spacebar
Double-Jump: RightClick / Left Shift
Mobile Controls:
Jump: Tap
Double-Jump
Info:
Get an increase in speed and jump-height every ten levels, increase platform spacing every 100 levels. Get an extra Double-Jump every time you get a 5-platform combo, or make it to the next safe zone. (only going up. falling to a previous floor will reset your active combo)
Description:
I'm learning how to make games in my free-time, and I remembered an old game I used to play a lot in school called Icy Tower so I decided to try to put my own twist on it. Everything in here is subject to change, it's a very early prototype. Art assets are dev-assets that I threw together, mostly in Aseprite, but nabbed the zombie from a royalty free site. I'll be redoing all the art once I get the gameplay mechanics dialed in, I just wanted to get this published so that I can start gathering feedback to make it a better game.
Status | Prototype |
Platforms | HTML5 |
Author | Eisenholz |
Genre | Platformer |
Made with | Godot, Aseprite |
Tags | Casual, combos, High Score, jumping, phone, strategy-platformer, tapping |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse, Touchscreen |
Comments
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I love the use of Smack Studio for this prototype! Glad you could bring Icy Tower back in your own way.